Hamlet's Ghost Project

This was a collaborative project with the Spokane Community College's theater department and University of Idaho's Virtual Technology and Design (VTD) department of the Shakespearean play Hamlet.  The goal was to create a low-poly model that would be created using shots of an actor for textures playing Hamlet's father's ghost in various forms of decay.  The model would be projected on fog to make the ghost ethereal and with each on-screen appearance, would show more wear and tear and become more hellish in appearance.  Motion captured moves were placed on a UI resembling a soundboard in Unity.

My involvement in this project was conceptualizing the various forms of Hamlet's ghosts' decaying appearance, modeling and some texturing.

You can read more about the processes involved in the Spokesman Review article here.